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Active Shooter

A Virtual Battlefield for Real-World Heroes

Overview

When chaos strikes, hesitation is not an option. Active Shooter is an advanced VR tactical training simulation created to train Abu Dhabi Police personnel for high-risk scenarios. Built in Unreal Engine 5, it delivers a hyper-realistic training environment where every decision can mean the difference between life and death. Featuring immersive locomotion, real-time voice communication, and AI-driven adversaries, Active Shooter transforms police training into an intense, strategic, and deeply engaging experience. 

The Story Behind Building The VR Simulation Game

A training-based game! How hard could it be? A few brainstorming sessions, and some VR game development, and we’d be good to go. Right? Well, not quite. Our team quickly realized this wasn’t just about building a VR training program, it was about making officers feel like they were truly in high-risk situations. Every detail, from the way shadows fell in dimly lit alleys to how a suspect reacted under pressure, had to be as close to reality as possible. And that’s where the real challenge began.

The first few prototypes? Let’s just say they weren’t even close to what we planned. The gun recoil felt off, the NPC reactions were robotic, and don’t even get us started on the locomotion. It was like trying to sprint through quicksand. The team spent weeks testing, tweaking, and occasionally frustrating. The breakthrough came after countless trial runs (and too much caffeine). After multiple upgrades, we finally got the balance right with realistic movements, unpredictable AI behaviors, and a training experience that felt alive.
 

But just when we thought we had it all figured out, reality had other plans. The Metahuman models were so realistic but way too heavy, slowing everything down. So, we went back to the drawing board optimizing, cutting, adjusting until we found the sweet spot between hyper-realism and smooth performance. Then came the haptic gun calibration. Imagine spending days getting every little vibration and recoil to feel just right, only to have someone say, Hmm, it still doesn’t feel real enough. Yeah, that happened. More fine-tuning. More testing. More frustration. Until, finally, the pieces clicked into place. 

By the end of it all, we had a VR simulation that didn’t just look real but felt real. When it went to the actual training of the officers they were immersed, reacting instinctively, training as if they were on the field. Seeing that was worth every late night, every headache, every challenge we had to overcome. This wasn’t just another project. It was a test of our patience, creativity, and teamwork. And in the end, when the Abu Dhabi Police told us this was exactly what they needed, we knew every struggle was worth it.

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Features

✔ Hyper-Realistic Environments – Powered by Metahumans for lifelike characters and animations.
 

✔Immersive Gameplay – Real-world physics and haptic integration for an authentic combat experience.
 

✔ Tactical Multiplayer – Two-player cooperative training with real-time voice communication.
 

✔ Advanced Locomotion – KAT device integration for natural movement.
 

✔ Performance Evaluation – Real-time scoring and feedback to refine skills.

Results

✔ Enhanced Tactical Training – Officers engage in stress-tested, real-world scenarios.
 

✔ Seamless Performance – Optimized graphics and physics ensure smooth gameplay.
 

✔ Scalable & Customizable – Future-proofed for additional scenarios and training expansions.
 

✔ Hyper-Realistic Environments – Powered by Metahumans for lifelike characters and animations.

Client Feedback

“Active Shooter VR has transformed our training. The level of realism, from movement to decision-making, is unmatched. It is an invaluable tool in preparing officers for real-world crisis situations. We look forward to collaborating on future projects to further innovate and advance training technologies.”

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